I also updated some OpenGL 4 tessellation shader because the patch keyword was not placed correctly: I noticed changes in the GLSL compiler and I spent few hours to update some of my GPU tools (like Kombustor) because some OpenGL 3 vertex shaders no longer worked (no compiler error, the vertex shader didn’t work because of the order, presence and use of vertex attributes). But ATI is cool too, because it’s the history! Now a question: why GL_VENDOR is still ATI ? It would nice to see something like AMD Inc. OpenGL Extensions: 273 extensions (GL=253 and WGL=20)ĪMD has simplified the its GL_VERSION (4.6.0 … 22.25): there’s the release date which is more intuitive. GL_VERSION: 4.6.0 Core Profile Context 22.25 OpenGL Extensions: 267 extensions (GL=247 and WGL=20) GL_VERSION: 4.6.0 Compatibility Profile Context 22.25 OpenGL Extensions: 331 extensions (GL=306 and WGL=25)Īdrenalin 22.7.1 (both core compatibility profiles) GL_VERSION: 0 Compatibility Profile/Debug Context 22.6.1 3.1015 Usually, OpenGL extensions are properly sorted in alphabetical order, but in v22.7.1, it’s a mess! Many GL_AMD extensions have been removed as well as some extensions like GL_EXT_texture_compression_s3tc or GL_ARB_spirv_extensions to quote few ones. In Adrenalin 22.7.1, more or less 60 OpenGL extensions have been removed: The OpenGL DLL atioglxx.dll is can be found here:Ĭ:\Windows\System32\DriverStore\FileRepository\u0381283.inf_amd64_49e777606ed7f517\B381690\atioglxx.dllĪnd its size is 49.3MB (compared to the 37.1MB of previous adrenalin 22.6.1). Let’s see some of the changes compared to previous Adrenalin 22.6.1. AMD has updated its OpenGL driver in order to improve performances in OpenGL games and applications.
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